Magic of Faerun

Magic of Faerun, published August 2001


Morningmist Hall:

This temple to Lathander, the god of dawn and renewal, stands on the central isle in Marsember’s bay. It rises aboye the other buildings, a perfect bouquet of roses cast amid shabby weeds. The pink, pearlescent walls have an inner radiance that imitates the blush of dawn. Its slim spires and towers seem ever on the verge of unfolding, blooming petals wrapped to tight buds. It embodies hope in an other- wise dreary and dangerous city.

This church has a long history upon the Lake of Dragons (Dragonmere) and the Sea of Fallen Stars. Its head cleric, also known as the High Morninglord or Chancer, invests shrewdly and has established a solid foundation of services that the church provides in order that the coffers remain full. The Chancer, Chansobal Dreen, and his fellow clerics bless ships about to embark, consecrate new ships, hear the confessions of sailors leaving on particularly long or dangerous voyages, and provide quick wedding services for those sailors who wish to get married before their ships sail.

Dreen (NG male human Clr 12 of Lathander) also takes his band of faithful out on the sea in search of pirates and smugglers. His small fleet of holy ships attacks these criminals with little ‘mercy. The captured treasure, of course, finds good use with the church.

Church: Sixteen clerics (Clr 1 to Clr 7) and twelve lay temple staff.
Fleet: Dreen's fleet consists of six battle-ready ships with crews of twenty-four sailors each.
(53)


ROSEMANTLE:

“Abjuration
Level: Clr 1 (Lathander)
Components: V,S
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance; Yes (harmless)
You cause the target to glow with a soft, faint, rosy radiance equal to candlelight. This glow protects the target against effects that work by directly causing pain (such as Nybor’s gentle reminder), nausea, and fear effects by granting a +1 sacred bonus per caster level (up to +10) on saving throws against those spells and effects. The target also becomes tem- porarily immune to poison (as the delay poison spell), This spell only suppresses these effects, not negates them, so the effects resume when this spell expires.” (114)


UNDEATH’S ETERNAL FOE:

“Abjuration [Good]
Level: Clr 9 (Lathander)
Components: V, S, DF
Casting Time: 1 action
Range: Close (25 ft. + 5 ft,/2 levels)
Target: One creature/S levels
Duration: 1 round/level
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)
You grant one or more creatures special abilities that allow them to effectively destroy undead.
All subjects receive negative energy protection, except that their roll to resist a negative energy attack has a +10 sacred bonus. The subjects are also immune to special attacks by undead that involve ability damage, ability drain, disease or poison. Subjects can make melee and ranged attacks against ethereal or incorporeal undead as if they were using ghost touch weapons. They also gain a +4 deflection bonus to AC against attacks by undead.” (130)


Golden Chalice of Lathander:

This pure gold chalice is finely worked and bears the symbol of a sun rising upon a blooming rose, On command, it sheds light equal to a daylight spell. The chalice can be commanded to create a healing cirele, which uses one charge. When all three of its charges have been used, the chalice retains its daylight ability. Caster Level: 9th; Drarimsisites: Craft Wondrous Item, daylight, healing circle; Market Price: 29,500 gp; Weight: 2 Ib. (158)